Hula Hoop is now available through the Play store!

Your own personal virtual hula hoop! We hope you guys remember this one and we hope you remember how fun it was to start conversation by hula hooping in the hallways :) Don’t you want to make more friends through Hula Hoop?! Built by Dannielle Del Rosario and Makario Lewis with joy. Created at Exile Game Jam, Spring 2012.

Get it for your android device now and here from the Play store for FREEEE.

(There’s also a fun/terrible video of me hula-hooping in the Play store link.)

Stay in touch with Dannielle ( g+fbt ) and Makario ( g+, fb, t ) to review, rate, and give feedback, you hear?

Posted in Exile Spring 2011 | Leave a comment

seasons: survive another year

“seasons” is a game in which you must survive another year. A game on the theme “revolution” in which we ponder aging, maturing, and surviving between being youthful. Built by Dannielle Del Rosario and Makario Lewis with love. Created at Exile Game Jam, Spring 2012.

Play the game here.

Keep in contact with Dannielle ( g+, fb, t ) and Makario ( g+, fb, t ) and give us feedback, ya?

Posted in Exile Spring 2011 | Leave a comment

photonboy 1e-7

This is “photonboy” — an experimental game and rendering engine that was made at the spring 2012 Exile Indie Game Jam in about 48 hours.

It was written from scratch in C++ and features ray-casting into a curious new world, where space itself is relative, and where objects may appear in multiple places at the same time, plus of course lots of awesome pixel-sized particles.

The main programming was done by Lasse Jon Fuglsang Pedersen and Tim Garbos, with Peter Bruun-Rasmussen joining in for audio programming.

You can download the Windows version here.

Enjoy, and thanks for an awesome jam. :)

Posted in Exile Spring 2011 | Leave a comment

ASSOCIATOR 3000

ASSOCIATOR 3000

Associator 3000 is a small experimental game that grew out of the Wednesday night challenge at Exile Game Jam.

Continue reading

Posted in Exile Spring 2011 | Leave a comment

Spring 2012 Photos

Hey everybody!  Here are some photos I took of Exile.  The stuff in the beginning is kind  of boring cause I took it for documentary purposes, but it gets better, I promise!

-Tommy Rousse (@ludist)

Posted in Exile Spring 2011 | Leave a comment

Back Alley Bitch-brawl Extreme: B.A.B.E

Back Allay Bitch-brawl Extreme

Title screen for the game Back Allay Bitch-brawl Extreme

Back alley, Bitches, Extreme, Bitch-brawl, Back Alley Bitches, Extreme Alley Bitch-brawl, BACK ALLEY BITCH-BRAWL EXTREME!

The game is on, and the bitches are warming up. In the right corner, the all dressed in blue, the blonde super bitch! Ready to bite your head off – so watch out boys! Ouch…

In the left corner, the queen of the browns, ready to win back the pride of the brunettes!

The game is turn based fighting game for the Kinect and will – without a doubt – fulfill all your dreams to become the extreme bitch on the block. The game is played by first recording the moves of the fighters and later replaying them to see the result.

Game play video soon to come, Sorry! You’ll have to wait to see all the hot action…

Team: Heino Jørgensen, Casper Pedersen, and Dajana Dimovska.
Sound: Niklas Ström

Posted in Exile Spring 2011 | Leave a comment

Ninjas Don’t Shoot

Ninjas Don't Shoot

Ninjas Don't Shoot

This game is inspired by the old game Area 51 by Atari known from the Arcade machines with Light Guns. For those of you who haven’t played it can try it at Chassis Arcade in Jægersborggade, Nørrebro or simply check out this game play video over at YouTube.

Inspired by this, we set out to revive this long forgotten genre of rail shooters. The main challenge of the game development was to get the Wiimotes to substitute the old Light Guns of the arcade days. We would have loved to use old light guns, but as some might know, the light guns where designed for the CRT scan lines which are an old antique technology long forgotten after the age of flat screen monitors (more info about light gun technology at Wikipedia for the interested).

Of course, the main question is: Ninja’s Don’t Shoot? Why? The back story is this, and leaves no questions.

Deep in the underground ninja lair cavern dojo…

The two ninja brothers red and blue.
Find out hey actually like guns.

They have broken the ultimate ninja taboo.
The black ninjas of the clan are not happy.

Now. The race is on to escape the compound
and the black ninjas -

The black ninjas who think that:

Ninjas don’t shoot.

A game play video will soon be uploaded. The game will be sought to be showcased at the Copenhagen Game Collective‘s Street Arcade @ Distortion.

Thank you all for another great Exile!

Team: Simon Nielsen, Lau Korsgaard, Sebbe Selvig.

Posted in Exile Spring 2011 | 1 Comment

Drunk and stuff

A online multiplayer drinking game for up to 8 players where you choose who’s going to drink without knowing who it is. Everything takes place around a campfire, and you simply click on the monster you think deserve the next round. The game is silent so you can choose a fitting song yourself, but we strongly recommend Eye of the tiger, since it’s such a nice campfire song.

Play it HERE

Team:
Programming and stuff: Kärrman
Drawings and stuff: Karin

Posted in Exile Spring 2011 | Leave a comment

Sauna Simulator 2000

Sauna Simulator 2000 is the result of many hours research in the Vallekilde Dungeon Sauna. You can do pretty much everything that you can do in a real sauna including eating pizza, drinking beer, talk to danish people and blowing the whole sauna up in pieces.

Play the simulator HERE

Team:
Programming: Kärrman
Art: Karin
Research: Team sweden and the german guy.

Posted in Exile Spring 2011 | Leave a comment

Pyromania Origins – NDJ Productions

From the creators of Thief in the Night comes… PYROMANIA ORIGINS! *fanfare*

Pyromania Origins is a game about a stickman trying to survive in a cruel, unforgiving world. One day he’s changed forever by a terrible accident… An accident that would revolutionize him and his kin… FOREVER!

Pyromania Origins – Gameplay video

Pyromania Origins is a 2D platformer originating from the theme of revolution defined as a drastic or sudden change in something as well as a character concept created by one of the developers a few years ago. The stickman can only run and jump in the beginning but undergoes a drastic transformation when he’s set on fire. Afterwards he gains the ability to use fire abilities like the fireball and fire dash as well as physical improvements.

 

The game was developed in Game maker and all music and graphics are originally made. A big thanks goes out to Martin Clevin for helping out with the code of the game. :)

 

 

NDJ Productions consists of three people:

Jonas Falcke: Game Design and system design

Daniel Mohnsen: Sound design

Niklas Kongsted Jensen: Game design and programming

Posted in Exile Spring 2011 | Leave a comment